With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the Radroach Giant Mantis, or Radscorpion. This perk is best taken early on, to maximize its effectiveness. With the Educated perk, you gain two more skill points every time you advance in level. With the Comprehension perk, you gain double the bonus from reading magazines and one additional point from skill books. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature. With the Cannibal perk, when you’re in Sneak mode, you gain the option to eat a corpse to regain health. In combat, you do +75% Critical Damage against animals and mutated animals. All thrown weapons fly farther and faster for you. Requirements: Level 2, ST 5, Explosives 30 With each rank in the Swift Learner perk, you gain an additional 10% to total Experience Points whenever Experience Points are earned. With the Retention perk, the bonuses granted by skill magazines last three times as long. Rapid Reload makes all of your weapon reloads 25% faster than normal. Outside of combat, you’ll sometimes have access to unique dialogue options when dealing with the opposite sex. In combat, you do +10% damage against female opponents. With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L attributes. Your eyes adapt quickly to low-light conditions indoors and when darkness falls across the wasteland. Outside of combat, you’ll sometimes have access to unique dialogue options when dealing with the same sex. In combat, you do +10% damage against male opponents. You'll be able to pick one perk every 2 levels, starting at level 2. Perks are passive upgrades to your character. Note: This guide is likely to expand over the course of several days/weeks, so keep checking back!įallout: New Vegas Unique Weapon Locationsįallout: New Vegas Unique Armor Locations If you've got slightly limited time on your hands, though, I thought I'd give you a hand, walking you through some of the cooler hidden things and also giving you some pointers on how best to build your character. There's so much stuff to discover in this game that it would take you well over 100+ hours to dig through every nook and cranny. I usually use it on a combat skill, as I tend to develop non-combat skills first, but it can also be used the other way around."Fallout: New Vegas" is a very big game. It also gives some early flexibility you can concentrate on some other skills at first, and then use Tag! to boost a particular skill you wanted to raise but just didn't have the points for. Then again, I've never been a fan of temporary attribute or skill boosts. This is why I use Tag! on pretty much every character, since keeping a selection of skill magazines on hand 'just in case' feels kind of silly to me. Also, Tag! can cover one skill for you while your magazines, depending on your quantity for each skill, can cover for others. Tag! eases that a bit and I personally welcome in it almost any build I do.Įdit: Mind you also, Tag! is permanent where as Retention is temporary.
Skill points aren't as free game as in Fallout 3, and leveling the skills up can be tedious, in my opinion. It's quite useful, especially for lower intelligence characters. Tag! in New Vegas is the equivalent of a level-up within a level-up. Gavin Roberts Posts: 3335 Joined: Fri 8:14 pm Now, if it was available at the lowest levels while one is still scrambling for anti-rad supplies and clean water it would be more useful, but I still wouldn't take it again as it just doesn't accomplish enough to justify the slot. Lead Belly I could actually see a use for, and did on one character (RP-heavy Survivalist spec), however it gets negated and then some by Rad Absorption, which I always take. Cannibal and Ghastly Scavenger might get use if you're RPing a psycho Wanderer, but IMO they just don't give enough food or health to be worth the pick(s) I did try a high-CHA character with Terrifying Presence, but it was rather weak since I tend to be using Speech options to avoid fights rather than start them. I actually like Bloody Mess although it's potentially a problem while doing Three Card Bounty, I've found that shooting the three targets in a leg tends to solve the problem as having the perk trigger in that case does not mutilate the head.Īs far as the worst perks, I would say (in no particular order):Īs none of these have any real use whatsoever. Sometime i just want to see decapitation, every time same result is so boringĪgreed on Jury Rigging being the best, although I would put Pack Rat right up there with it for those like me who just have to take everything from a given location with them.
It is hard for me to search body and loot I can use cheap material to repair my unique weapon